![]() Luckily, given the improvised nature of most things in the game's world, weird or unusual gun combinations still look appropriate and fit into the setting. This allows the player to go as far as transforming a short-range pistol into a sniper rifle. The root identity of any gun is determined by the receiver everything else can be swapped. This drove the structure of the crafting interface, with standardized slots for receiver, barrel, muzzle attachments, grip, and scope. We used this early set to figure out how we wanted to break a gun down to the basic elements that all guns would share, in order to maximize interchangeability. These guns look just as likely to kill the shooter as the target, but they are plentiful in the Wasteland and a favorite of raiders. The pipe gun set is the most basic of the ballistic weapons, crudely crafted from various bits of found bolts, metal, and wood. New guns, such as the pipe set, were designed from the ground up to work with this system and provide as much variety and flexibility as possible. Classic guns, like the plasma and laser rifles, were broken up into interchangeable components. Every gun was designed with modularity in mind. ![]() ![]() ONE OF THE CORE Fallout experiences is surviving in the Wasteland through combat, so we set out to give the player a system that allows modification and customization of any weapon in the game. ↑ The Art of Fallout 4 p.234: " Chapter 5 WEAPONS. ![]()
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